Resources



Selected Articles

These articles are useful for learning about the theory, use and impact of advanced learning technologies. They can be used to get up to speed or to show to others to help share your enthusiasm.

Books

A number of books show how to design and use advanced learning technologies and gaming techniques for better learning.

Gadgets, Games and Gizmos for Learning, by Karl M. Kapp
Tools and techniques for transferring know-how from Boomers to Gamers

I'll Take Learning for 500, by Dan Yaman & Missy Covington
Using Game Shows to engage, motivate and train

Learning by Doing , by Clark Aldrich
A comprehensive guide to Simulations, computer games and other educational experiences


Industry News
Feed Serious GamesT is not a valid RSS feed.
Feed Serious GamesF is not responding in time.
© 2007 NC ALTA. All rights reserved